Hi Todd,
Thanks so much for reporting an error in the documentation. In fact
what really happened was the project shifted focus and then got
dropped as I wound up with more important things to do (damn reality,
don't you just hate that? :-)
If you are interested in some software that uses Audio::Analyzer I
have some stuff I wrote for myself personally that I never published
but that I don't have a problem giving away.
If you would like it you can have a copy of the full software suite
that generated these animations and can do it for any arbitrary raw
PCM file:
http://youtube.com/watch?v=QfhRVnv0bw4 and
http://www.youtube.com/watch?v=C8EOtbaMT84
It can do the following things:
1) Perform distributed rendering; I was able to aggregate together
about 30 ghz of CPU power to do animations in one night that would
take my computer weeks on it's own. It's fragile and too simple but it
does work in a non-optimal way.
2) Operates in a fairly checkpointable manner; not perfectly but it
will save considerable time for the operations that can take hours or
longer in the event of problems
3) Does pretty much everything else for you to generate the animation,
including assembly, compression, cleaning up temporary files, etc
except for help you write the actual output from the entire thing:
that's up to you.
4) Other stuff I'm sure that I just can't remember because I haven't
touched it in a long time
Let me know if you are interested and have a good one,
Tyler Riddle
On 11/15/07, todd.fischer@ridgerun.com via RT
<bug-Audio-Analyzer@rt.cpan.org> wrote:
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