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This queue is for tickets about the Catan-Game CPAN distribution.

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The Basics
Id: 119938
Status: rejected
Priority: 0/
Queue: Catan-Game

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Owner: Nobody in particular
Requestors: sugegraphics [...] gmail.com
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Bug Information
Severity: (no value)
Broken in: (no value)
Fixed in: (no value)



Subject: Bug on Catan
Date: Sun, 22 Jan 2017 18:19:07 +0200
To: bug-Catan-Game [...] rt.cpan.org
From: Suge Graphics <sugegraphics [...] gmail.com>
Dir Sir/Madam Developer, I have been playing Catan for a long time. There are some issues I came across while playing. Let me give you the details; 1. After setting all the settlements, at the beginning of the game, the very first roll is 7. This is very annoying to most players (yes, I have discussed the matter with other players as well). Ever since I realised that, I started counting on my last games. Out of 30 games, 7 was the first roll at 26 games!!! This is over 85%. This is a terrible bug that you absolutely need to fix. Imagine playing a game. Settling your villages on the proper place (which sometimes takes time to think of what resources you get and your next move, possibilities, etc etc). Then the first roll is almost always 7! And your resources (by 50% possibility) will get stolen. This has become so annoying, that most games end up at first roll. Someone rolls 7 and steals from a player. Then that player immediatly leaves the game, to play another one, where he won't be the first victim of the game. 2. You need to fix the rate of 7s. I understand you want to balance the game somehow but the rate that 7s come it's just insane. There has been a game that we were laughing with the other 2 players cause counted nine 7s on a row! On A ROW! None stop. This only means we steal from each other, but no new resources enter the game. This makes the game way too slow to finish. 3. You also need to check the rest rolls. This is a general problem. Almost at every game there will be ONE roll that, short of, gets "stuck". In this game maybe it will be 4. Next maybe 3. The other one maybe 10. The frequency of that roll that gets "stuck" is just annoying. Getting 15-16 times the roll "11" out of 25 rolls for example, is simply ridiculous (especially if you think that 11 only comes out of the dice combination 5+6, which is only 1 combination out of 36 possible) In other words, you need to fix the dice roll system. 4. Knights and 7s. This is one is absolutely the worst bug that players came to know. It is known among the players that if you FIRST play a knight at your round, steal from a player and THEN roll the dice... somehow, for a strange reason, the roll after your knight is almost bound to be 7. This happens most of the times. Check this please, as many players get to steal twice on the same round. Also, that is kinda weird system. That completely ruins the 7s and Knights logic. If the player who playes before me gets a 7 and steal from me, why do I get to move the Knight BEFORE I ROLL? This doesn't make any sense. I get blocked on a number, then I get to remove the thief, place it on someone else, steal from them and then roll the dice and get even more resources. This system is completely wrong. All the development cards should be used AFTER you roll the dice. Think about the same thing; why would a player use monopoly before rolling the dice? Less resources for that player. It would be really nice if you could fix these bugs and problems with the game. I love Catan, I've been playing the actual board game with my friends for a long time. I only wish that the online game could be a little bit more realistic too. Thank you! -- Constantine Vasileiadis Graphic Designer | Suge Graphics
On 2017-01-22 08:19:19, sugegraphics@gmail.com wrote: Show quoted text
> Dir Sir/Madam Developer, > > I have been playing Catan for a long time. There are some issues I came > across while playing. > Let me give you the details; > > 1. After setting all the settlements, at the beginning of the game, the > very first roll is 7. This is very annoying to most players (yes, I have > discussed the matter with other players as well). Ever since I realised > that, I started counting on my last games. Out of 30 games, 7 was the first > roll at 26 games!!! This is over 85%. This is a terrible bug that you > absolutely need to fix. > Imagine playing a game. Settling your villages on the proper place (which > sometimes takes time to think of what resources you get and your next move, > possibilities, etc etc). Then the first roll is almost always 7! And your > resources (by 50% possibility) will get stolen. > This has become so annoying, that most games end up at first roll. > Someone rolls 7 and steals from a player. Then that player immediatly > leaves the game, to play another one, where he won't be the first victim of > the game. > > 2. You need to fix the rate of 7s. I understand you want to balance the > game somehow but the rate that 7s come it's just insane. There has been a > game that we were laughing with the other 2 players cause counted nine 7s > on a row! On A ROW! None stop. This only means we steal from each other, > but no new resources enter the game. This makes the game way too slow to > finish. > > 3. You also need to check the rest rolls. This is a general problem. Almost > at every game there will be ONE roll that, short of, gets "stuck". In this > game maybe it will be 4. Next maybe 3. The other one maybe 10. The > frequency of that roll that gets "stuck" is just annoying. Getting 15-16 > times the roll "11" out of 25 rolls for example, is simply ridiculous > (especially if you think that 11 only comes out of the dice combination > 5+6, which is only 1 combination out of 36 possible) > In other words, you need to fix the dice roll system. > > 4. Knights and 7s. This is one is absolutely the worst bug that players > came to know. It is known among the players that if you FIRST play a knight > at your round, steal from a player and THEN roll the dice... somehow, for a > strange reason, the roll after your knight is almost bound to be 7. This > happens most of the times. Check this please, as many players get to steal > twice on the same round. > Also, that is kinda weird system. That completely ruins the 7s and Knights > logic. If the player who playes before me gets a 7 and steal from me, why > do I get to move the Knight BEFORE I ROLL? This doesn't make any sense. I > get blocked on a number, then I get to remove the thief, place it on > someone else, steal from them and then roll the dice and get even more > resources. This system is completely wrong. All the development cards > should be used AFTER you roll the dice. Think about the same thing; why > would a player use monopoly before rolling the dice? Less resources for > that player. > > It would be really nice if you could fix these bugs and problems with the > game. > I love Catan, I've been playing the actual board game with my friends for a > long time. I only wish that the online game could be a little bit more > realistic too. > > Thank you!
This is the bug queue for a Perl interface to the Settlers of Catan game, and will not reach the company that owns the game. You need to send your concerns there. In order to address your concerns regarding the statistical likelihood of rolling a 7, you may wish to consult the deity of your choice and request for the rules of mathematics to be rewritten.
Subject: Re: [rt.cpan.org #119938] Bug on Catan
Date: Tue, 24 Jan 2017 01:14:06 +0200
To: bug-Catan-Game [...] rt.cpan.org
From: Suge Graphics <sugegraphics [...] gmail.com>
Wow... I'm truly amazed by how ironic and rude this answer was actually... 2017-01-23 21:48 GMT+02:00 Karen Etheridge via RT < bug-Catan-Game@rt.cpan.org>: Show quoted text
> <URL: https://rt.cpan.org/Ticket/Display.html?id=119938 > > > On 2017-01-22 08:19:19, sugegraphics@gmail.com wrote:
> > Dir Sir/Madam Developer, > > > > I have been playing Catan for a long time. There are some issues I came > > across while playing. > > Let me give you the details; > > > > 1. After setting all the settlements, at the beginning of the game, the > > very first roll is 7. This is very annoying to most players (yes, I have > > discussed the matter with other players as well). Ever since I realised > > that, I started counting on my last games. Out of 30 games, 7 was the
> first
> > roll at 26 games!!! This is over 85%. This is a terrible bug that you > > absolutely need to fix. > > Imagine playing a game. Settling your villages on the proper place (which > > sometimes takes time to think of what resources you get and your next
> move,
> > possibilities, etc etc). Then the first roll is almost always 7! And your > > resources (by 50% possibility) will get stolen. > > This has become so annoying, that most games end up at first roll. > > Someone rolls 7 and steals from a player. Then that player immediatly > > leaves the game, to play another one, where he won't be the first victim
> of
> > the game. > > > > 2. You need to fix the rate of 7s. I understand you want to balance the > > game somehow but the rate that 7s come it's just insane. There has been a > > game that we were laughing with the other 2 players cause counted nine 7s > > on a row! On A ROW! None stop. This only means we steal from each other, > > but no new resources enter the game. This makes the game way too slow to > > finish. > > > > 3. You also need to check the rest rolls. This is a general problem.
> Almost
> > at every game there will be ONE roll that, short of, gets "stuck". In
> this
> > game maybe it will be 4. Next maybe 3. The other one maybe 10. The > > frequency of that roll that gets "stuck" is just annoying. Getting 15-16 > > times the roll "11" out of 25 rolls for example, is simply ridiculous > > (especially if you think that 11 only comes out of the dice combination > > 5+6, which is only 1 combination out of 36 possible) > > In other words, you need to fix the dice roll system. > > > > 4. Knights and 7s. This is one is absolutely the worst bug that players > > came to know. It is known among the players that if you FIRST play a
> knight
> > at your round, steal from a player and THEN roll the dice... somehow,
> for a
> > strange reason, the roll after your knight is almost bound to be 7. This > > happens most of the times. Check this please, as many players get to
> steal
> > twice on the same round. > > Also, that is kinda weird system. That completely ruins the 7s and
> Knights
> > logic. If the player who playes before me gets a 7 and steal from me, why > > do I get to move the Knight BEFORE I ROLL? This doesn't make any sense. I > > get blocked on a number, then I get to remove the thief, place it on > > someone else, steal from them and then roll the dice and get even more > > resources. This system is completely wrong. All the development cards > > should be used AFTER you roll the dice. Think about the same thing; why > > would a player use monopoly before rolling the dice? Less resources for > > that player. > > > > It would be really nice if you could fix these bugs and problems with the > > game. > > I love Catan, I've been playing the actual board game with my friends
> for a
> > long time. I only wish that the online game could be a little bit more > > realistic too. > > > > Thank you!
> > > This is the bug queue for a Perl interface to the Settlers of Catan game, > and will not reach the company that owns the game. You need to send your > concerns there. > > In order to address your concerns regarding the statistical likelihood of > rolling a 7, you may wish to consult the deity of your choice and request > for the rules of mathematics to be rewritten. > > >
-- Βασιλειάδης Κωνσταντίνος Graphic Designer | Suge Graphics 6930.19.26.71